Ribbon House VI.5, Casa Lazo VI.5

This house is inspired in the Ribbon House VI. It has a realistic program and layout. The idea was to bring the huge loft the Ribbon House VI was, to a more precise and buildable stance, usable by a family of 4.

This House (we can call it the Ribbon House VI.5) has a typical layout for a 3 bedroom house and nice terraces to the views beyond.

The structure is a concrete structure with concrete slabs and columns.


Ribbon House VI, Casa Lazo VI

 A better name for this house would probably be the "Worm House". Nevertheless it is still a part of the Ribbon Series.

This House is born out of a functional livable tube that ramps up to end cantilevering above the swimming pool and toward the view of the "presumably" beautiful forest.

All functions of the house are housed within the square section of the "worm".

Ribbon House V, Casa Lazo V

Diego del Castillo - Casa Lazo V - Ribbon House V (29).jpg

The Ribbon House V uses the livable ribbon and the surface folds (a'la infinite folds) and uses both systems to crate a house.

The design uses several "found" spaces to create open spaces, balconies and terraces that integrate the interior and the exterior in a very organic way.

Both systems are created with a 3x3 grid and a 3x3x3 grid for the spacial ribbon. The first two, are planes and are represented by wood veneered surfaces. The next two are caste in concrete 3x3 structures.

The "found" spaces turned out to be quite revealing and possessed a very sublime quality in relations to the rest of the composition.

Plan View 

Plan View

 

The in-between space generated between the systems is an exterior-interior space that is also a mezzanine for the terraces below.

Ribbon House III, Casa Lazo III

In this exercise, the ribbon becomes the structure and private spaces "hang" from this structure. And interesting afterthought is that there are exterior-interior spaces created inside that could also be made private.

A very interesting sequence form the outside was developed.

Architects are mediators, architecture appears before us with the parameters we force upon the program.